Neural Cellular Automatar: a continuously moving cellular avatar on your desk, steered through two separate latent spaces — a 10-D preference space for what it wants, a pose/occupancy space for what its 256³ body can be.
— limbs travel instead of crossfading; births only beside the live frontier
— 9× render speedup: raymarch the motion envelope, not the cube
A live laboratory for neural populations embedded in physical space. Neurons occupy sites, retain metabolic state, grow persistent dendrites, and undergo birth, death, and lesions — while learning MNIST, associative recall, and Tiny Shakespeare.
— ~1,900 neurons and 7,000 local dendrites persist across digits
— lesion brush: remove neurons and every incident dendrite
— displayed traffic and credit are measurements, not animation
A particle neural cellular automaton for skeletally coherent, self-assembling creatures: bone as scaffold, morphogen body plan, flesh as persistent mobile Gaussian splats. Cells migrate to under-filled tissue, differentiate, and heal wounds.
— H0→H8 research ladder complete, failures retained as failures
— 91,979-cell body; a ~48 KiB learned rule moves all of it
Not a coding agent. A buddy. Universal Basic Digimon: it chats with you, takes actions, has personal desires and thoughts, and acts on its own behalf. Capabilities arrive as versioned plugins it can draft for itself.
— plugin workbench: the model scaffolds, validates, and stages its own plugins
— staging never executes code; enabling authority stays with the operator
— Telegram bridge, so the buddy fits in your pocket
A novelty-driven crawler: each page is digested, scored for nutrition, and allowed to reproduce into more links when it looks rich. Cross-filed: RETIA.
Two Rust workspaces for Lenia: a 2D cellular field with a species library and kernel preview, and a 3D volume with official species, FFT stepping, and wgpu raymarching.
One Thousand Electric Eye. A GPU-rendered globe as an OSINT surface: live events, vessels, flights, and public webcams projected onto geography. Event → nearby cameras → attempted feed connection.
— per-pixel ray–sphere globe shader; Earth, Moon, and Mars
— AIS vessels, ADS-B flights, Factal events, camera registries
— mirrors the analyst's live view onto the local Gruve mesh
Dota 2 replays as space-time visualizations: the minimap is the ground plane, time rises along the vertical axis, and everything that happened in the game lives somewhere in that column.
— native Rust .dem parsing, under a second per game
An AI-powered audio drama production suite built around the Pyramid workflow: story bible → storyboard → script → assets → composition → render. Operable by humans in the GUI and by agents through the headless CLI.
— local TTS, foley, and score servers; a Fountain scene editor
— binaural spatialization: place any clip in 3D, fly it on waypoints
— a 13-room spatial catalog, vocal booth to cathedral to cave
A Tauri frontend for Graphchan — a decentralized, encrypted, p2p imageboard. Threads are DAGs: you can fork a conversation or reply to anything earlier, and there is no derailing. Posting is sharing.
A peer-hosted lobby for a friend group. One app on each laptop, and everyone's running projects appear on everyone's board over direct encrypted connections: no server, no deploy, no accounts. The kit is the SDKs that make any app mesh-ready, reached by name, never by address.
An open device for flicker potentials: LEDs flickering near brainwave frequencies induce photic entrainment — fantastical geometric closed-eye hallucinations within seconds. Like binaural beats, but much stronger.
— a concentric + becomes an X becomes a diamond tunnel to the sky
— 3D-printed frames, the cheapest arduino findable, a small battery
— descended from Gysin & Sommerville's 1960s Dream Machine
The Twin Mind Interface, built as Synchroflow: a two-person experiment connecting OpenBCI EEG, LED glasses, on-device AI, and cymatic visualization. Built at MIT Reality Hack 2025.
Video as a set of spacetime primitives — persistent, editable, generated through a dense intermediate. A moving object is one sheared spacetime tube, not a new blob per frame.
2026.08.17 — one-shot encoder passes first gate: 23.4 dB on held-out clips
2026.07.31 — voronoi arm buried; additive renderer stands alone
A spongiform network: a resident skeleton plus demand-paged exact weights, answer quality under a fixed memory budget. A 1.5 TB checkpoint ran in a 38.5 GB peak.